Explore emerging commerce and service opportunities without treating early concepts as production commitments.
Role
UX Designer · service design, interaction design, and experience storytelling
Constraint
Within T-Mobile's Idea Lab, I helped explore future-state commerce and service experiences through journey mapping, interaction design, responsive product concepts, and experience storytelling.
Outcome
The available record establishes exploratory concepts and methods, not launch, commercialization, or measured outcomes.
Project context
my role
UX Designer · service design, interaction design, and experience storytelling
client
T-Mobile
team
Cross-functional UX
product
and engineering collaboration
tools used
Sketch
Keynote
Photoshop
Miro
platform
Cross-platform product experience
FEATURED EVIDENCE
Highlights
A quick scan of the moments that best explain the problem, the pivot, and the payoff.
Why it mattered
Story
Hypothesis
A shared view of customer goals, touchpoints, and service handoffs could make early opportunities concrete enough to discuss, test, or advance.
Insights
The reviewed work is strongest as concept-stage evidence: it connects discovery, messaging, appointments, support, and responsive internal-product design without claiming that those experiences shipped.
T-Mobile Idea Lab
T-Mobile Idea Lab was an internal innovation practice exploring what connected commerce and service experiences could become before a conventional product brief existed. The work used visual narratives, journey maps, prototypes, and responsive concepts to make early opportunities discussable.
Context
The reviewed record shows an incubation setting rather than a conventional production team. Concepts could begin with an opportunity, be shaped into a testable experience, and potentially move toward recommendation or handoff. That framework is context for the engagement, not evidence that every initiative moved through every stage.
Operating model
The work moved from opportunity intake through assessment, prioritization, concept development, prototyping, evaluation, and possible recommendation or handoff. The public diagram below is an original abstraction of that lifecycle; it intentionally omits internal governance, scoring, and measurement details.
Contribution
My contribution crossed service design, journey mapping, interaction design, responsive product concepts, and experience storytelling. I was brought in for journey-mapping experience and worked with another designer on Google Shopping exploration. I also designed and assembled the SAMSE storyboard deck, and designed responsive concepts while drafting the internal Idea Lab team site. These contribution details are designer testimony, not inferred from uncredited screens.
Selected initiatives
Google Shopping to Store
This concept explored a stronger T-Mobile presence within Google Shopping, including store-specific context and alternate paths into Directions, Chat, and Appointment experiences. The visible branches show a shared entry model, not evidence of implementation, testing outcomes, or launch.
Apple Business Chat
Apple Business Chat explored a branded iOS messaging experience that could combine self-service and human-assisted support. The reviewed proposal and journey evidence include appointments, prescreening, payment, onboarding, and continued support as future-state moments. They remain concept evidence, not a claim of an operating service.
SAMSE
SAMSE, or Siri Assisted Messaging Sale Entry, used a storyboard to communicate an end-to-end customer narrative from voice-triggered entry into messaging through later service moments. It overlaps with ABC in conversational commerce themes, but the available evidence does not establish that the two were one product or the same delivery path.
Internal Idea Lab team site
I designed responsive concepts for an internal team site intended to explain the practice, showcase initiatives, and invite employee engagement or idea submission. The public illustration is a reconstruction rather than a reproduction of the internal concept, and it does not imply that the site launched.
What the work demonstrates
The strongest signal from this engagement is the ability to translate an ambiguous opportunity into a coherent experience model. The work connects customer goals, service handoffs, interaction states, and presentation-ready storytelling without mistaking a future-state concept for a shipped product.
Limitations
The available archive does not establish launch status, commercialization, measured business outcomes, or ownership of every uncredited artifact. Material not cleared for public use informed this reconstruction but is not included here.
CASE STORY
Flows
Each lane isolates the clearest evidence so reviewers can scan the work in order.
01
Context · Background and constraints
Evidence snapshots
3 shown · +3 more
CASE EVIDENCE
Deliverables
CONTEXT
Evidence snapshots
7 assetssnapshot
How it moved
Decision points
DirectionChosen path and rationale
Use journey maps, interaction concepts, responsive layouts, and storyboards to turn ambiguous opportunities into understandable experience narratives.
ValidationTesting and refinement
Available evidence supports iterative concept development, but does not establish specific usability findings or the source of individual revisions.
EngineeringHandoff, specs, implementation
The selected concepts explored consistent handoffs across retail discovery, messaging, service support, and internal innovation enablement.
Resulting shift
What changed
Built a defensible record of future-state commerce and service exploration.
Used multiple forms of experience storytelling to make connected concepts easier to evaluate.
Preserved a clear distinction between exploratory work and production outcomes.
Tools
Tools used on project
The working set used to research, prototype, align, and ship this case.