APPROACH
How I work.
See the system
I look for the machinery behind the screen: content, data, people, constraints, edge cases, and the moments where trust breaks.
Tell it cleanly
I make the map legible: flows, prototypes, specs, and the tradeoffs behind them should help a team see what to build next.
Ship with proof
The work gets strongest when design is not just a picture, but a working argument the team can inspect and improve.




















































